using System;
using Server.Network;

namespace Server.Items
{
	public class LargePainting : Item
	{
		[Constructable]
		public LargePainting() : base( 0x0EA0 )
		{
			Movable = false;
		}

		public LargePainting( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}

	[FlipableAttribute( 0x0E9F, 0x0EC8 )] 
	public class WomanPortrait1 : Item
	{
		[Constructable]
		public WomanPortrait1() : base( 0x0E9F )
		{
			Movable = false;
		}

		public WomanPortrait1( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}

	[FlipableAttribute( 0x0EE7, 0x0EC9 )] 
	public class WomanPortrait2 : Item
	{
		[Constructable]
		public WomanPortrait2() : base( 0x0EE7 )
		{
			Movable = false;
		}

		public WomanPortrait2( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}

	[FlipableAttribute( 0x0EA2, 0x0EA1 )] 
	public class ManPortrait1 : Item
	{
		[Constructable]
		public ManPortrait1() : base( 0x0EA2 )
		{
			Movable = false;
		}

		public ManPortrait1( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}

	[FlipableAttribute( 0x0EA3, 0x0EA4 )] 
	public class ManPortrait2 : Item
	{
		[Constructable]
		public ManPortrait2() : base( 0x0EA3 )
		{
			Movable = false;
		}

		public ManPortrait2( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}

	[FlipableAttribute( 0x0EA6, 0x0EA5 )] 
	public class LadyPortrait1 : Item
	{
		[Constructable]
		public LadyPortrait1() : base( 0x0EA6 )
		{
			Movable = false;
		}

		public LadyPortrait1( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}

	[FlipableAttribute( 0x0EA7, 0x0EA8 )] 
	public class LadyPortrait2 : Item
	{
		[Constructable]
		public LadyPortrait2() : base( 0x0EA7 )
		{
			Movable = false;
		}

		public LadyPortrait2( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}